Paymentwall has partnered with Minecraft Market to allow its server owners accept payments easily via Paymentwall using credit cards, SMS payments, prepaid payment methods (such as Paysafecard, TicketSurf, Boleto), bank transfers and eWallets.
To connect Paymentwall with your Minecraft Market store simply follow the 3 easy steps below:
Setup your Paymentwall account with Minecraft Market connect button
Go to Minecraft Donation Plugin page.
Click Integrate Minecraft Donations you will be taken to the end of the page, please choose Minecraft Market among the three options.
You will be taken to Paymentwall Account Registration Page. Sign Up if you don’t have an account or Sign In if you already have one. When you Sign Up, use your Minecraft Market donation page for the Website URL field (e.g. https://yourdomain.minecraftmarket.com/).
You will be taken to your merchant area page with your project already set up (a new project will be created if you had an account before).
Project configuration in Paymentwall system
Login to Paymentwall system with your account.
Go to My Projects tab. You will see that your new project has already been created.
Secret Keywill be needed later to finish the project setup on Minecraft Market admin panel.
Setup Paymentwall module on your platform
On your Minecraft Market dashboard, select Market -> Gateways.
Click the Add Gateway button on the right top of the screen. You will see all available payment options.
Click the Add button on Paymentwall tab.
- Fill all the required fields.
Secret Keycan be found in your Paymentwall Account in My Projects tab.
Widget codeis available in your Widgets section of your Paymentwall project of Minecraft Market.
Paymentwall provides supports for Minecraft Market versions 1 and 2.
List of available Payment Methods can be discovered here.
Contact firstname.lastname@example.org if you find the version of your Minecraft Market module is not supported.
You can start to test payments of your projects.
Once you make sure everything works smoothly, please submit your project to go live.